Thu Jan 16 2025
Following the announcement of his retirement, Shuhei Yoshida has given an interview to media outlet Kinda Funny Games, in which he looks back on his long career at Sony and shares some interesting observations on the failure of the PS Vita.
If the name Shuhei Yoshida isn't familiar to you, but you've been a PlayStation gamer, then you owe him a good portion of your gaming sessions.
Recruited by Sony in 1986 from university, Yoshida rose through the ranks working on iconic titles such as Gran Turismo and Ape Escape, before becoming president of Sony Interactive Entertainment Worldwide Studios from 2008 to 2019.
The Time Extension website reports on Yoshida's comments in the two-hour-plus interview.
Building on the success of the PSP (which sold 80 million units), Sony decided to launch a new handheld console: the PS Vita. However, this ambition came up against a major competitor. Nintendo's 3DS was a runaway success, selling almost 76 million units. The PS Vita, on the other hand, has struggled to make an impact, selling only around 15 million units.
However, Yoshida stresses that competition is not the only factor holding back the Vita.
Yoshida explains that Sony had split its teams between the PS Vita and home consoles, in particular the PS4. With a limited number of studios, the company had to make choices, and it was the PS4 that was prioritised. In comparison, more recently Nintendo has managed to consolidate its teams to work on a single hybrid platform, the Switch, a strategy that Yoshida considers to be one of the keys to its success.
Another point raised by Yoshida concerns the PS Vita's proprietary memory cards, often criticised for being prohibitively expensive. He admits that this choice weighed heavily on consumers:
*It was a mistake. People have to spend more money to get a memory card.
Standard SD cards, such as those used by Nintendo for its 3DS, would have been a more economical and practical alternative. Note that for some games, this memory card became compulsory.
The PS Vita included innovations such as a rear touchscreen and a high-quality OLED screen (which was later removed in favour of an LCD screen), but Yoshida now admits that these choices increased costs without adding any real value. These elements, although attractive during the prototyping phase, were not essential in the end.
In addition, the lack of a TV output on the commercial model was also detrimental to the console. Yoshida reveals that this feature was present in the development kits but was removed to save on production costs. A regrettable decision considering the positive impact of TV compatibility on the Switch's success.
It's always easier to draw lessons after the fact, especially in the face of the Switch's success, which now seems to be a given in terms of design. However, there's no denying that Sony tried to innovate with the PS Vita, delivering a quality product that was forward-thinking for its time, not least thanks to its OLED screen, rear touch surface and impressive graphics for a handheld console released in 2011.
After hearing Yoshida's words, we can't help but wonder how successful the PS Vita might have been if it had been dockable or, at the very least, compatible with a TV output, a feature that the Switch brilliantly exploited five years later.
Thu Jan 16 2025
Warner Music Japan has opened pre-orders for a vinyl set that should be high on the wish list of Super Mario collectors and fans.
The Super Mario World soundtrack will be available from April 30, 2025 and will come in the form of a three-disc box set featuring no fewer than 179 tracks featuring music from the titles Super Mario Bros to Super Mario Bros 3. Notably, the B-side of the third disc contains 118 sounds, mainly sound effects from the games.
According to RetroRGB, the tracks appear to be based on the CD version of a compilation released in 1991.
At present, the vinyls are only available on two Japanese sales platforms, but these are expected to offer international delivery.
This boxed set of three vinyl records is priced at 11,550 yen, or around $74, from these two addresses:
Wed Jan 15 2025
You may be familiar with the Arcade Archives range from Konami, which offers re-releases of the Japanese firm's classics on modern platforms. This time, the surprise comes in the form of Escape Kids, an arcade game released in 1991 that has never before been brought to home consoles.
With its colourful style and very ‘toonesque’ animations, the game asks you to complete three laps of each race, the aim being to come out on top while beating the black-clad champion.
There are several circuits to choose from, each with its own variety of scenery and obstacles. Along the way, you can collect coins to improve your stats: endurance, crash recovery and even braking.
To add a little spice, bonuses can appear on the ground. These can be used to make up a substantial deficit, or to see your opponents swooping down on you.
Escape Kids will be available from 16 January on PlayStation and Switch.
Source: Time Extension, Famitsu
Wed Jan 15 2025
A few days ago we told you about an innovative CAPTCHA that lets you play Doom, and now fans of the franchise and of technical tinkering can rejoice: the famous 1993 first-person shooter has been ported... to a PDF file. This feat is the work of a high school student known as ading2210 on GitHub, inspired by a similar project for Tetris.
Using the capabilities of Javascript in PDF files, ading2210 used Emscripten to compile Doom in asm.js format, making the game playable in Chromium-based browsers. The rendering, minimalist but functional, is based on a palette of six ASCII-art colours.
Admittedly, it lacks sound and the original palette, but players can still wander around level E1M1, eliminating demons and zombies, simply by typing commands or clicking on on-screen buttons, which allow them to move the character, shoot and switch from one menu to another.
Because of the PDF format, you'll understand that there are a few constraints, notably a response time of 80ms, which in itself isn't really a problem but isn't up to the standards of the genre.
This port continues the long tradition of running Doom on improbable objects, such as toasters, fridges, pregnancy tests and treadmills (you'll find here this long, improbable list).
For those who want to try out this offbeat version, the project is available on GitHub and at this address.
Sources: IGN, Time Extension
Tue Jan 14 2025
A few weeks ago, GOG announced its preservation programme entitled ‘Preserved by GOG’. It's an initiative designed to safeguard the great classics of video games, in order to preserve these works while making them compatible with today's PCs.
The programme currently includes just over 100 titles, including Diablo, Fallout: New Vegas and System Shock 2. These games have been tested and optimised to offer a DRM-free experience, with manuals included, technical support and much more.
This ensures continued compatibility and support, so that these iconic titles will be around for years to come.
Retro News today announced that GOG has reinforced this commitment by joining the European Federation of Video Game Archives, Museums and Preservation Projects (EFGAMP).
Founded in 2012, this federation brings together more than 20 institutions across Europe, including the French association MO5.com.
This step marks a further commitment by GOG to the preservation of videogame heritage, by collaborating with recognised associations in the field of video games and retrogaming.
Andreas Lange, Director of EFGAMP, welcomed the move:
"GOG brings a unique perspective to EFGAMP as Europe's leading digital distributor of games [...] its experience in making classic games accessible to modern audiences complements the work of our existing members by bringing additional digital expertise to our collective efforts".
At a time when dematerialisation is playing an increasingly important role, it is reassuring to see that this can coexist with the protection of our heritage, and that major players such as GOG and Sony, with its game library, are taking steps to address this issue.
Source: Retro News
Mon Jan 13 2025
8BitDo has become accustomed to more elaborate accessories than the one presented here. The manufacturer, well known for its Recalbox-compatible peripherals, offers controllers of excellent quality, with exemplary finish and few bugs.
This time, the accessory manufacturer is unveiling a "Mobile Clip ’, a simple plastic clip designed to attach a phone to a Micro or Zero 2 controller from the same brand (these are very small controllers).
With the disappearance of physical buttons on smartphones, many users of retro games find themselves frustrated by the often uncomfortable grip of touch screens.
The solution proposed by 8BitDo has the merit of offering an alternative that allows you to have a controller in your hand and your smartphone, offering a slightly more natural gaming position while remaining close to your phone screen.
The quality and finish of this clip remain to be seen. Let's hope it has a little foam to protect the screen and a system that's strong enough to hold both the controller and the phone, without requiring excessive effort.
However, given the high standards to which 8BitDo has become accustomed, it's regrettable that the brand has opted for such a simple and, let's face it, somewhat ‘cheap’ accessory compared to its usual products.
The Mobile Clip is available for $9.99.
Mon Jan 13 2025
If you want to spend the next 15 minutes shaking your head with a goofy grin while watching a speedrun, you've come to the right place.
From 4 to 12 January, the Awesome Games Done Quick festival was held, a charity marathon which, as the name suggests, is centred around speedruns. During the event, spectators had the chance to make donations, which were donated to cancer prevention and Médecins Sans Frontières.
For this first edition of 2025, the marathon was a great success, with $2,556,305 raised. Among the many speedruns broadcast live, one in particular caught our attention: that of the legendary Crazy Taxi, performed by Chuckles825 in just under 18 minutes.
This performance made its mark not only because of its speed, but also because of the unique conditions in which it took place. The game's famous soundtrack, featuring iconic tracks by The Offspring and Bad Religion, was played live by a group of musicians. The musicians didn't just play the songs: they synchronised their performance with the different phases of the game, starting and stopping their tracks at the beginning and end of each level.
To top it all off, the musicians also commented on the session, replacing the game's announcer, who had been cut for the occasion. It's an original approach that has allowed us to recreate an atmosphere faithful to Crazy Taxi's wacky, free-flowing spirit, while cleverly sidestepping copyright concerns.
If you're interested in this kind of performance, don't hesitate to explore the Games Done Quick channel, where you'll find other videos just as entertaining.
As a reminder, Crazy Taxi was originally released on Naomi (arcade) and was one of the major titles of the Dreamcast. If you own this game, you should know that it is perfectly playable on Recalbox (a Pi5 with 4 GB RAM is recommended).
Source: vg247.com
Sun Jan 12 2025
My Arcade is certainly prolific at CES 2025. After unveiling its partnership with SEGA to offer mini kiosks featuring Sonic and its new Game Gamestation Retro, the American manufacturer this week presented the Super Retro Champ.
This portable console, equipped with a six-inch screen, is capable of reading SNES and Mega Drive game cartridges. If this project sounds familiar, that's because it was already presented at CES 2020 before being shelved without any official communication until now.
The console's architecture is based on an emulation system and not on FPGAs, as is usually the case with this type of device. You'll be able to connect Bluetooth controllers and also link the console to your television via an HDMI port.
The Super Retro Champ is due for release this year, at a price that has yet to be confirmed. However, according to the mag MO5.com, it could go on sale for around €99. This is not the first console of its kind to be offered by My Arcade, which also markets the Retro Champ, capable of holding NES and Famicom cartridges.
While the quality of the device remains to be seen, it's worth pointing out that My Arcade has taken up an unprecedented challenge: to offer a console capable of bringing together SNES and Mega Drive ‘cartridge’ players on a single device!
Sat Jan 11 2025
If you frequent the Recalbox Discord, you'll have noticed that beudbeud organises a fortnightly challenge open to everyone. The idea is simple: try to achieve the best score on a selected game, often from the arcade catalogue.
To kick off 2025, the first challenge will be played on Over Top :
Over Top, developed by ADK in 1996, is an iconic arcade racing game. Get behind the wheel of sports cars or off-road vehicles to take on a variety of dynamic circuits. From snow-covered mountains to tropical forests and urban roads, each track is a unique challenge where precision, speed and cornering are essential. ‘*
At the wheel of one of the eight cars available, your objective will be to complete a full lap of the map, divided into several stages, before the dreaded "Time Over ’ appears.
Each car has a unique driving style, favouring certain types of surface (tarmac, mud, snow, etc.) but with weaknesses on others. It's up to you to choose the one that best suits your style of play.
#challenges
or use the command /submit score leaderboard on the same channel.To ensure the fairness of the challenge :
The challenge is all about discovering new games, sharing tips and, of course, having fun. All in a spirit of competition that's always welcome!
The winner will receive a game key (GOG, Steam, etc.) to choose from a list of over 80 titles. Note that if you've won a challenge in the last three months, the prize will go to the next person on the podium.
**Good luck to you all, and may the best score win!
Fri Jan 10 2025
If you're familiar with retrogaming and emulation, you'll no doubt know that some consoles are harder to emulate than others. Among them, the Nintendo 64 is often considered a real bête noire.
The site Time Extension recently shared an article with a video from Modern Vintage Gamer on YouTube. The video, which is in English but can be automatically subtitled in French via the settings, explains in an accessible way why Nintendo 64 emulation is so complex.
To put it simply (and with a lot of shortcuts), the Nintendo 64 has a atypical architecture. While some consoles have similarities with the architecture of PCs, the Nintendo 64 has radically different hardware.
Emulation of the Nintendo 64 began in the early 2000s, at a time when PCs were often less powerful than the console itself, which was released in 1996. To get round this problem, developers had to use custom ‘micro-codes’ for each game, to ensure faithful, high-performance emulation.
At the same time, specific plug-ins were developed to emulate the graphics, sound and joystick management sub-systems. However, these solutions, adapted to specific games, proved ineffective, and even problematic, for other titles.
So why does this problem persist with modern PCs? Because it's not just a question of power, it's a question of methodology. The basics of Nintendo 64 emulation haven't really changed for 25 years.
Even Nintendo's official emulation struggles to faithfully reproduce Nintendo 64 games on its Virtual Console.
When we asked Recalbox which version of the Raspberry Pi we were able to use to offer a correct solution, BkG2k's response was apt:
It's hard to say. On the Pi3 there were games that already ran well. It was more a question of emulation than power. Then new emulators/cores came along, and they all evolved. It's quite hard to say really.
The Time Extension article concludes, through this video, that the problem stems from the very approach to Nintendo 64 emulation. Cobbled-together solutions, such as plug-ins and other micro-codes, must be abandoned in favour of a rethought emulation dedicated to the console's unique architecture.
Fri Jan 10 2025
This year, expectations are high when it comes to Nintendo's announcements, and it seems that the Japanese firm has decided to surprise us. While leaks about announcement dates and even supposed photos of the Switch 2 have been circulating online, Nintendo has chosen to defy predictions... by unveiling a LEGO GameBoy.
If you're active on social media, you've probably seen this news thanks to a short teaser posted on Nintendo's official accounts.
This isn't the first time that Nintendo and LEGO have worked together. We remember the set reproducing the NES with an ‘interactive’ CRT screen, or the sets more geared towards a younger audience, such as those inspired by the Super Mario franchise.
This time, LEGO is targeting an older audience, in particular those nostalgic for the 80s and fans of retrogaming. The video presentation is very brief, however: there's no mention of the scale (which we hope will be life-size) or the number of pieces that will make up this replica of the famous handheld console.
The only information confirmed is the release date. You'll be able to get your hands on this GameBoy in bricks from October 2025, at a price as yet unknown.
Let's hope this model proves to be both ingenious and faithful to the original, making it a must-have collector's item. Today, the GameBoy is a veritable pop culture icon, having left its mark on the history of video games with some 119 million units sold, and greatly contributed to the democratisation of portable consoles.
Thu Jan 09 2025
The Kubii website, the official Raspberry distributor in France, has announced the availability of the Raspberry Pi 5 in 16GB RAM version.
The Raspberry Foundation is kicking off the new year with a Pi 5 boosted by 16 GB of RAM. While this evolution may make sense for uses such as office automation, programming, multitasking or servers, it is totally superfluous for use dedicated to Recalbox.
For optimal use with Recalbox, the Raspberry Pi 5 4 Go is still the ideal solution. It's more than enough to run your PS1 and Dreamcast games, demanding arcade titles (particularly Cave games), and soon, with version 10 of Recalbox, some GameCube games (with a few reservations depending on the title).
Even the 8GB version, offered with the release of the Pi 5, doesn't seem relevant for Recalbox use.
The 16 GB model is priced at 147 €, compared with 69 € for the 4 GB version. We therefore strongly recommend the 4GB version and advise you to invest the money you save in a good microSD card (for example a SanDisk that meets U3 A2 standards) and a quality external storage device. These elements will improve your user experience far more significantly than a few gigs of RAM.
What's more, the 2GB version of the Pi 5, released a few months ago, is now compatible with Recalbox (as we explained in this article). However, we continue to prefer the 4GB version for optimal use, particularly in the context of the release of version 10.
Finally, with regard to the 16GB model, it's important to note that apart from the RAM, its specifications remain strictly identical to those of the other versions:
If you're just discovering these microcomputers and how to get to grips with them with Recalbox, we invite you to watch the video below:
Thu Jan 09 2025
A few hours after unveiling their partnership with SEGA, My Arcade has announced a new range and a collaboration with Bandai Namco and Capcom.
This range, called Gamestation Retro, includes three distinct game stations:
A portable console with an 8-inch screen in 4:3 format, respecting the original resolution of the games on offer.
💵 Advertised price: $199
A home console dedicated to retrogaming.
💵 Advertised price: $149
A miniaturised wooden arcade cabinet, slightly larger than the other My Arcade cabinets.
💵 Advertised price: $299.99
My Arcade is promising around a hundred games across these three devices, without specifying whether some will be exclusive to one platform or available on all.
Warning**: these devices are not compatible with Recalbox.
My Arcade is offering two accessories with this new range:
The entire Gamestation Retro range is expected to be available in third quarter 2025.
Photos: My Arcade / Bandai Namco / Capcom
Tue Jan 07 2025
The CES show in Las Vegas, which opened on 7 January, is a chance to plunge into the future with a host of innovations designed to transform the homes of tomorrow. But it's also an opportunity to take a look in the rear-view mirror, with a few objects riding the wave of retrogaming. Among them, My Arcade, in partnership with SEGA, has unveiled four mini kiosks paying tribute to iconic titles.
My Arcade, a company known for its mini kiosks (really mini), is collaborating with SEGA (though more of a fan of mini consoles) to produce six models celebrating cult games. Four of them were unveiled at CES 2025: two featuring Sonic, one dedicated to Golden Axe, and another to Shinobi.
The Sonic kiosks are distinguished by their design: the first is a traditional kiosk with a joystick and three buttons, while the second is a simpler kiosk with a joystick and a single button for jumping. As for the Golden Axe and Shinobi terminals, each has a joystick and three buttons, arranged differently depending on the title.
Each terminal should include ROMs for the games it represents. However, it is not yet known whether these will be arcade or console versions. Likewise, no information has been released on the possible presence of other playable games. As such, we would point out that Recalbox is not compatible with these systems and if you wish to play these games, you will have to turn to the platforms we support.
Those familiar with the My Arcade brand will know what to expect. While these mini kiosks have an attractive retro look, they are still very small and fragile, offering limited comfort for prolonged gaming sessions.
The last two terminals, already announced but not yet presented, will pay tribute to Streets of Rage and Out Run. The teasing surrounding the Out Run edition is particularly exciting, and we'll leave you to discover the photo that has been unveiled for it.
Photos: My Arcade / SEGA
Tue Jan 07 2025
An amateur LEGO designer has just passed the 10,000-vote mark on the LEGO Ideas website, a decisive step that will allow his project to be studied by LEGO teams with a view to possible commercialisation.
And if this project is of interest to us retrogaming enthusiasts, it's because it's an almost 1:1 scale reproduction of the legendary PlayStation 2.
RippleDrive, the Finnish company behind this creation, didn't just reproduce the console's exterior. They have taken their attention to detail to an impressive level, transforming a simple LEGO construction into a veritable object of admiration. The DualShock 2 is accurately reproduced, as are the memory cards. The disc drive is functional and removable, with a movable lens. The inside of the console reveals the electronic circuits, right down to the lithium battery that powers the internal clock.
One of the reasons I decided to build a PS2 is because I have so many fond memories of playing with it as a child and as an adult, as it's my favourite video games console of all time. I also decided to build this model because LEGO sets related to video games have been very successful, ‘* explains RippleDrive on the project page.
The Finn has indeed hit the nail on the head, as LEGO has already made a name for itself with nostalgic sets dedicated to gamers, such as the Pac-Man arcade terminal, the NES accompanied by its television set and the Atari 2600, with its iconic joystick and game cartridges.
RippleDrive has also thought of fans of hidden details: *The controller can be plugged into the console, and its interior hides the 7 orbs from the PS2 menu as an easter egg. The top of the console can be removed, revealing removable components.
It remains to be seen whether these arguments will be enough to convince the LEGO teams to choose this 2111-pieces set from among forty or so equally remarkable projects.
Photos: LEGO Ideas / RippleDrive
Mon Jan 06 2025
A few days ago we told you about the premium reissue of a book dedicated to Japanese arcades, by Victor Alonso. The Spaniard takes us on a journey through 25 Japanese arcades in The Last Game Centers, with a series of photographs paying tribute to the very special atmosphere of these arcades.
This reissue has already had to replace one arcade with another due to closure. Today, a sad and symbolic news has been added to this phenomenon, accentuated by the health crisis:
This time it's the a-cho arcade in Kyoto, which will close its doors on 31 January 2025. A veritable institution in an iconic city that is home to Nintendo's head office, its closure is a major blow for the arcade in Japan. But this announcement is accompanied by other news that is just as worrying for fans of the arcade and the games it used to showcase.
Three YouTube channels linked to the arcade (a-cho GAME, a-cho battle movie and a-cho staff) are also intended to disappear. The current owners of the venue will lose their rights to these channels, which will most likely lead to their closure. This situation was announced on X (formerly Twitter):
"Regarding the YouTube channel, a-cho will be shutting down and the staff responsible for managing it will no longer have any authority over it. In addition, the rights to manage the video material owned by the manufacturers cannot be transferred to a third party."
These channels bring together thousands of hours of broadcasts and replays of matches played in the hall on iconic franchises such as Street Fighter or The King of Fighters. They also featured shoot'em ups, puzzle games like Tetris, and many other genres.
Beyond simple gameplay sessions, it's a real intangible heritage that risks disappearing. The a-cho room regularly hosted tournaments and famous guests from the Japanese arcade world.
As the tweet points out, the main reason for the decision lies in rights issues, which are extremely strict in Japan. As games are the property of their publishers, the distribution of their video content is protected. With the closure of the venue, the tolerance accorded to these videos will also cease to exist.
In the world of retrogaming, the right to remember is paramount. While a few closures of rooms, sites or channels may seem anecdotal, they reveal a much more alarming reality: rigid intellectual property rights and non-existent archiving often prevent the preservation of this heritage.
Source: Time Extension
Mon Jan 06 2025
Announced barely a month ago on the networks, the unofficial port of Shinobi to Neo-Geo has been available since last Friday.
This “homebrew” port is the work of the talented Hoffman, known for his contributions to other ports. He has made the game available free of charge on itch.io.
Originally developed by SEGA for arcade terminals, Shinobi was released in 1987, marking the start of a series of a dozen games, and soon a film produced by Universal.
The arcade title was renowned for its quality, but above all for its difficulty. To make the experience more accessible, Hoffman has integrated dip switches for various settings and cheat options.
This port remains faithful to the original while exploiting the hardware capabilities of the Neo-Geo, offering better fluidity and more colorful visuals.
This project highlights the richness of homebrew productions, which continue to honor retrogaming to the delight of fans of retro franchises.
If you're a fan of Shinobi, you may know that a remake is currently in development by Lizardcube, the studio already behind Streets of Rage 4 to name but one.
If you own the games, many Shinobi titles are playable on Recalbox, opuses having been released from 1987 to 2002 on emulated consoles (Arcade, Mega Drive, Amstard, Atari, Game Gear, Game Boy Advance ...).
Sat Jan 04 2025
If you're a PlayStation Plus Premium subscriber, you'll know that this subscription gives you access to a selection of classic games from previous PlayStation generations.
Resident Evil, G-Police, Ridge Racer Type 4, MediEvil, Jak and Daxter, Sly Cooper, PaRappa the Rapper 2 and many more invite you to dive back into the hits that have marked the history of the SONY brand.
These titles can be played on PS5 and PS4 thanks to emulators built into the consoles. The only exception is the PS3 games, which can only be streamed via the cloud. There are two reasons for this.
The first is that the PS3 is not so old as to require the resources and energy to emulate it, as long as the streaming works.
The second reason is more technical: the PlayStation 3 is notoriously difficult to emulate. The high-performance emulators available today require a top-of-the-range PC, a level of power that was once beyond the reach of the PS4, but is now more accessible on the PS5.
Remember: the complex architecture of the PS3, and in particular its Cell processor, caused quite a stir when it was released. This processor requires considerable computing power and meticulous software optimisation. Developers at the time complained about it, and today it represents a major challenge for emulation.
However, the studio Implicit Conversions could well change all that. Little known to the general public, this studio is behind the ports of classic games available on PlayStation Plus Premium.
Their website makes a promising statement in their roadmap: "Researching and prototyping the possibility of a PlayStation 3 emulator package for Syrup ’. This initiative could lead to an official emulator for PS3 games.
All that remains is to wait for a response from SONY to find out whether this project will receive their support.
Sat Jan 04 2025
Many websites regularly ask you to prove that you are not a robot by means of a CAPTCHA. This system is used to distinguish humans from bots before a connection is made, using visual and behavioural recognition (mouse movements) or logical resolution.
If these tests seem boring, the company Vercel, run by Guillermo Rauch, offers an original alternative: a CAPTCHA that invites you to... play DOOM.
This ‘DOOM CAPTCHA’ works using a WebAssembly version, which means that no downloading is required. The game runs directly in your browser and asks you to eliminate three enemies by using the arrow keys to move and the space bar to shoot.
However, what might seem fun at first quickly turns out to be frustrating for some Internet users, including retrogamers. The reason? You start with a simple pistol and have to face some particularly punishing enemies. The game seems to be set on the Ultra-Violence, or even Nightmare difficulty level, which requires bots' reflexes to prove that you are indeed flesh and blood.
The concept quickly gained in popularity. The link has been shared in many retrogaming communities, and you've probably come across it on the Recalbox Discord.
If you want to die to give it a go, head over to this address!
Fri Jan 03 2025
Fans united under the name Starteam have just released the demo for Sonic Galactic, an unofficial Sonic title of disconcerting fidelity and quality.
Lasting around 40 minutes, the demo lets you play as Sonic, Tails, Knuckles, Fang the bounty hunter and Tunnel, a mole. The protagonists will have to traverse fast-paced platform levels, take on bosses and explore 2D worlds faithful to the series' heritage, all in beautiful pixel art.
But the developers haven't taken the easy way out: in addition to the platform phases, they've included 3D sections and broken new ground with enemies, mechanics and level design never before seen in the series.
On their website, the developers point out that this is not an official Sonic or SEGA product (an important clarification given the quality) and explain:
"Sonic Galactic is a fan-made interpretation of what a 2D side-scrolling game in the Sonic series might have looked like on 5th generation 32-bit hardware. With its clean backgrounds and fluid animations, the game aims for an aesthetic that pays homage to the best of the era.
Think of this game as a what-if scenario: an imagining of what Sonic Team could have produced on the SEGA Saturn!
Although the hardware limitations of the time have been taken into account, Sonic Galactic draws on many inspirations, not limiting itself to what the systems of the time could do, nor to what SEGA would necessarily have achieved.
With new areas, new concepts, new characters, a new setting and many other additions, Galactic aims to offer a unique take on the classic 2D Sonic formula, while continuing the story and gameplay of the classic Genesis/Mega Drive games".
As Time Extension points out, this production follows in the footsteps of fan-made Sonic games. It's all the more pleasing to note that SEGA is ‘letting it ride’, adopting a radically different policy to Nintendo, which is very keen on protecting its intellectual property.
If you're interested in the demo, it's available for free at this address.