Fri Aug 15 2025
The invaders are back… and this time, on the big screen! New Line Cinema is bringing Space Invaders to life with a new film in the works, backed by well-known Hollywood names.
Nearly fifty years after invading arcades and leaving its mark on pop culture as one of the most recognizable video games, Space Invaders is set to conquer a new territory: the big screen. New Line Cinema has revived the adaptation project, entrusting the screenplay to Ben Zazove and Evan Turner.
Warner Bros., which holds the rights to the franchise, has been working on this idea for over ten years. An earlier attempt was announced in 2019 with screenwriter Gregg Russo but never came to fruition. The project had been shelved until this new announcement marks a fresh start.
Ben Zazove and Evan Turner have already collaborated on several productions. Their most recent work is the action-comedy The Out-Laws on Netflix. The duo is also working on Officer Exchange, another action-comedy produced by Amazon MGM Studios, with John Cena attached to the project.
The production of Space Invaders will be handled by Akiva Goldsman through his company Weed Road Pictures, alongside Joby Harold and Tory Tunnell from Safehouse Pictures. Weed Road Pictures is known for producing films such as Hancock, I Am Legend, and Constantine. Greg Lessans and Rachel Wizenberg (Weed Road) as well as Matt Schwartz (Safehouse) will oversee development.
For now, no details about the plot have been revealed. It is therefore impossible to know how the film will exploit the minimalist universe of the original 1978 game. The director and cast have also not been announced.
Wed Aug 13 2025
Arcade, a universe full of different cabinets, has evolved alongside technology and games: from the classic two-player panel with two joysticks and twelve buttons, to the steering wheels of timeless classics like Sega Rally or Daytona.
Less known but just as effective in terms of gameplay experience, some cabinets were equipped with a spinner and/or a trackball to provide the most authentic experience depending on the game. These controllers, however, were not unfamiliar to players at the time: Atari and ColecoVision already offered them in the 70s and 80s, and they were later “copied” by other manufacturers on a few rare NES, Mega Drive, or Neo Geo games.
The Atari Trackball
Today, it has become difficult to find this type of peripheral to enjoy certain arcade titles designed for spinners or trackballs. Taito has offered the Egret II Mini panel for a few years now, a device combining a trackball and a spinner, all with high-quality finish… but at a price around €120, depending on the retailer.
Until now, this peripheral was not compatible with Recalbox. But things are changing with V10, currently available in Alpha for our Patrons. Our friend GyuGyu conducted the first serious tests on the subject, accompanied by Recalbox developer Beudbeud. Thanks to their trials and feedback, it is now possible to enjoy an official plug-and-play spinner and trackball on Recalbox.
While some games may require a setting adjustment in RetroArch (accessible to everyone), it is now possible to play in the original conditions games such as Arkanoid, Puchi Carat, Cameltry, Sonic Arcade, Sylvalion… Note that the Egret II Mini is compatible with CRT or arcade cabinets using RGB Dual 1 and 2 and RGB JAMMA 1 and 2, as well as via HDMI.
To discover the product presentation and the various tests on Recalbox, check out GyuGyu’s video below. And if you enjoy Japanese culture — whether video games, anime, or hardware — we highly recommend subscribing to his channel.
Sun Aug 10 2025
Retro gaming and arcade fans on the Switch are about to get a new object of desire. The UK-based company iMP Gaming is preparing the launch of the Mini Arcade PRO, a clever accessory that transforms your Nintendo Switch, Switch OLED, or even the upcoming Switch 2 into a true mini arcade cabinet for your living room.
With its compact design and ABS finish (a strong yet lightweight plastic, used for example in LEGO bricks), this little cabinet is designed to deliver authentic arcade sensations with your Switch — no tinkering required.
Forget traditional controllers: here, you get a ball-top joystick mounted on a steel shaft, supported by micro-switches for precise, responsive movements. The control panel features eight full-size arcade buttons, along with Turbo, Home, and C buttons.
Perfectly suited for fighting games, shmups, and classic 8/16-bit titles, the Mini Arcade PRO even allows you to switch the joystick between D-Pad mode, left analog stick, or right analog stick to match any game style. Note that the brand of the buttons and joystick is currently unknown.
At the back, there’s a built-in storage compartment that can hold up to 12 game cartridges (or SD cards). This keeps your physical library close at hand. The connection to the console is via USB-C, ensuring smooth, lag-free input.
The Mini Arcade PRO will make its first public appearance at Gamescom 2025, taking place from August 20–24, before its scheduled release in October 2025. Pricing has not yet been announced, but iMP Gaming promises an affordable product aimed at both collectors and players looking for retro thrills.
Collectors and players have already been busy adapting Nintendo’s hybrid console; if you’re active on social media, it’s not uncommon to see all kinds of homemade creations for the Switch.
Source : gamingretro.co.uk
Sun Aug 10 2025
The legendary Heretic and Hexen, developed by Raven Software in the 1990s, are making a grand return in a remastered version by Nightdive Studios, in collaboration with id Software. This re-release, unveiled at QuakeCon 2025, offers a modernized experience while preserving the essence of these cult classics.
The Heretic + Hexen pack includes:
In total, players will have access to 117 solo or cooperative levels as well as 120 deathmatch maps, offering an impressive amount of content.
This remastered version features several major enhancements:
The pack is available now on PC, Xbox, PlayStation, and Nintendo Switch for €15. Owners of the original versions on Steam, GOG, or Microsoft Store receive a free update. Additionally, the compilation is included in the Xbox Game Pass catalog from its launch.
Heretic and Hexen stood out at their release thanks to innovative ideas that enriched the FPS genre. With inventory management, character classes with varied skills, and gameplay combining action and exploration, these games laid the foundation for many mechanics still found in fantasy titles today. Their dark and immersive worlds continue to captivate retro enthusiasts who appreciate both their gameplay and unique atmosphere.
Source: rom-game.fr
Sun Aug 10 2025
We have already had the chance to talk about remarkable ports on the Dreamcast, such as WipEout by developer JNMartin, an adaptation originally from the PlayStation that impressed with its fluidity and boldness. Today, another gaming landmark follows the same path: Mario Kart 64.
Everything started with the complete decompilation of Mario Kart 64's code, achieved in 2025, allowing a perfect reproduction of the original game and thus adaptation to other platforms. Building on his experience with WipEout and Doom 64, JNMartin embarked on this adventure. Three weeks after starting the project, the game was already running on the Dreamcast, menus included. Early screenshots showed a result surprisingly close to the original, despite some visual artifacts, occasional performance fluctuations, and initially no sound. Contrary to some rumors, Toad remains playable in this version, with no character replacements.
On tracks like Luigi Raceway, the framerate reaches 30 frames per second, with multiplayer operational. Such achievement confirms how fertile the Dreamcast remains for homebrew developers, even more than twenty years after production ended.
This port is not an end in itself. Even before Mario Kart 64 was fully completed, JNMartin had already started working on Star Fox 64, another classic from the N64. In just two days, a functional version was running on the Sega console, still marked by sound and graphical issues but already promising. These efforts illustrate the passion and creativity of an independent scene breathing new life into cult titles, while pushing the technical limits of machines long considered frozen in time.
Source: Time Extension
Wed Aug 06 2025
The RTA in Japan Summer 2025 event, scheduled to take place from August 9 to 15, 2025, will include no Nintendo titles in its official lineup — a surprising first for one of Japan’s most prominent speedrunning events. RTA in Japan is a major gathering dedicated to speedrunning, where players aim to complete games as quickly as possible in real time, often using advanced mechanics, glitches, or expertly executed shortcuts.
Nintendo titles such as Super Mario 64, Pokémon Red and Blue, The Legend of Zelda: Tears of the Kingdom, and Splatoon have traditionally been mainstays of the event, drawing huge audiences during the Summer 2024 edition. Their complete removal from the 2025 roster has sparked frustration and confusion among fans.
Nintendo has not issued an official statement. However, the event organizers revealed that Nintendo contacted them in June 2025 to inform them that, as a legal entity, they must request prior permission to include Nintendo games in the event. Additionally, Nintendo considers all previous broadcasts of their titles at RTA in Japan to be “unauthorized use.” As a result, RTA in Japan has chosen not to feature any Nintendo games this summer and has begun negotiations with the company for future events.
The absence of Nintendo’s flagship games significantly changes the programming of this major event. Still, the organizers have retained a solid lineup of other popular titles that are staples of the speedrunning scene, such as Final Fantasy IX, Dragon Quest IV, Mega Man 9, Resident Evil 2, and the remake of Monster Hunter 2.
Wed Aug 06 2025
To celebrate its 40th anniversary, the legendary studio Rare is honoring its incredible video game legacy… through music! In collaboration with iam8bit, a stunning 4×LP vinyl box set is set for release this October, featuring the most iconic soundtracks from the British developer.
From Battletoads to Banjo-Kazooie, via Perfect Dark, Donkey Kong Country, and Sea of Thieves, this compilation offers a true audio journey through Rare’s history, with no less than 2.5 hours of remastered music. The beautifully colored records (in blue and gold) come in a sturdy cardboard sleeve illustrated by Lewy Jones, packed with nods to the studio’s legendary games.
Founded in 1985, Rare quickly became a key player in video game history, first on NES and Super Nintendo alongside Nintendo, before joining Microsoft in 2002. The studio has left its mark on every generation of gamers with innovative titles, often accompanied by unforgettable soundtracks composed by David Wise, Grant Kirkhope, and Robin Beanland.
Already available for pre-order on iam8bit's website, the box set will be distributed in France around September by Maximum Entertainment. A must-have for collectors and nostalgic music lovers alike, this anniversary edition promises to be one of the year’s most beautiful vinyl releases.
And if you’re into stylish game music on wax, don’t miss our previous features on the Super Mario World and Atari vinyls. Video game music is clearly in vogue—and vinyl is the perfect format to enjoy it, much to our delight.
Source: rom-game
Images: Rare
Mon Aug 04 2025
Earthion, a small phenomenon in the world of retro gaming and pixel art, has been available for a few days on Steam. Modern console versions will arrive on October 30, 2025, while the Mega Drive version (the “original” version) is expected sometime in 2026.
If the game is generating so much buzz, it’s largely due to the technical feat it represents. Earthion is primarily a Mega Drive game (also ported to PC and modern consoles), and running such a technically advanced game on this 16-bit console is pure talent. The ship animations, especially in the intro and outro of each level, are pre-rendered but look stunning for 1988 hardware.
This is not fan service nor a perfect game, but we wanted to offer a full review because it’s one of those productions that remind us why we love video games, why they are an art form, and why pixel art still has a bright future ahead…
The year is 2175. Earth is dying, resources are scarce, and humanity has decided to migrate to Mars for a better future. During this exodus, an alien threat hidden in the shadow of the Moon’s far side appears.
The situation is dire: humanity is technologically outmatched, losses are heavy, but hope remains. Alien casualties have provided access to their technology, enabling a surgical strike against the enemies. That’s when your fight begins.
You play as Azusa Takanashi, an environmental biologist and pilot of the YK-IIA ship, navigating through 8 levels, each with distinct environments (space, planets, installations…). As a shmup, each level ends with a boss fight featuring unique mechanics (destroying weapons, disabling shields, invincibility phases…).
The bosses are all very inspired, and so is the overall enemy roster. Enemies vary with aesthetics matching their biome. They can be mechanical or organic. Some adapt to your movements; weaker enemies flood you with projectiles but can be killed quickly, while others can cause instant game over due to devastating firepower.
Some levels also feature mid-level bosses to vary the pace of your runs.
The bosses are all very inspired
The game takes place in absolutely stunning settings, whether in space, over water (with a breathtaking sunset—well known for its contemplative effect), or industrial locations. It’s one of the most generous shmups in terms of diversity and inspiration.
However, one of the few flaws is the occasional difficulty distinguishing background from foreground elements. You might blindly crash into walls trying to avoid projectiles, which can be instantly fatal. This can be obvious sometimes, but when the screen fills with projectiles and enemies, reading the game becomes tricky. On the other hand, enemy shots are always clearly identifiable, even in large numbers.
Some scenes are magnificent
Your YK-IIA ship delivers a powerful, visible arsenal. You have a main weapon and secondary weapons. As you progress, you can equip multiple weapons and switch between them in combat. Each weapon can be upgraded with Solrium Crystals collected in levels. These crystals automatically boost your firepower without extra action from you. But beware: if you switch weapons, you’ll need to upgrade the new weapon again.
This clever mechanic means the weapon you’re currently using is the one upgraded by crystals. To upgrade all weapons, you need to switch between them. Each weapon can be situational—sometimes perfect, sometimes useless—depending on the bosses or enemies. We leave that discovery to you.
An evolving arsenal at your disposal
You start each stage with three ships and have three lives total to finish the game, with some 1UPs scattered along the way. Your ship’s health is represented by a shield that depletes when hit but regenerates if you avoid damage long enough, allowing you to expose yourself and fight back.
At the end of each level, you choose an upgrade: an extra ship, a shield slot, a secondary weapon slot, or increased max weapon level—preparing you for the final stages.
If you get a Game Over, the game provides a password to restart with your upgrades intact, a sort of New Game+ without finishing the game, easing the challenge. This feature is optional.
The game offers various difficulty modes (you can even set the number of ships), and a Challenge mode with survival and weapon-specific tests, great for score hunters. On PC and modern consoles, a leaderboard lets you compare with top players worldwide.
One drawback is the ship’s movement, which can feel heavy and slow, potentially hindering you in certain situations. This is a personal impression, whether using analog sticks or arcade sticks.
The soundtrack is composed by Yuzo Koshiro (Streets of Rage, The Revenge of Shinobi, ActRaiser, etc.), featuring 27 original tracks composed on real Mega Drive hardware.
If you fall for the music, the soundtrack is also available physically on vinyl and cassette (nostalgia indeed).
Sound effects are well balanced, not overwhelming, and considerate to those nearby—a positive sign for a shmup. Special mention to the few voice lines that signal low shields or radio messages and simple “copy” confirmations at the start, enhancing immersion.
Earthion was released on July 31 on PC for €17.99. Modern console versions will launch on October 30, 2025 for $34.99 in a physical edition by Limited Run Games. Each platform also offers a collector’s edition at $99.99, including posters, soundtrack, and a mini decorative arcade cabinet.
The Mega Drive version was postponed to 2026 (no exact date) because the game isn’t yet up to the developers’ standards. Cartridge releases can’t be patched post-launch, so it must be perfect from day one. Modern versions will get updates, but the cartridge must be flawless.
A problem arose when unauthorized Mega Drive ROMs leaked online, causing two issues: the game isn’t finished, so the leaked version is unofficial, and it harms the developers financially if players use the ROM instead of buying the game.
An appeal was made by Yuzo Koshiro, head of Ancient, on X (formerly Twitter):
“A pirated ROM of Earthion is circulating online. Some might think it’s official, but it is not. The official version is only available on Steam for now. The MD/Gen version will be released next year on cartridge only. No downloadable ROM is planned. Please support us through official channels.
We sincerely thank everyone who supports Earthion officially. Pirated ROMs harm small indie teams like ours. We poured our hearts into this game and want people to enjoy it as intended. Your support makes a real difference.”
For the best experience, buy from Steam, Limited Run Games, or official console stores when available. This investment (€17.99 on Steam) provides updates and helps fund a dev team inspired to deliver quality productions at their own pace.
Given the quality of the game, we highly encourage this kind of release that honors the golden age of shmups while elevating it. Earthion is proof that passion, hard work, and listening to a community can yield rare, high-quality productions reminding us that video games, beyond often sterile debates, are above all an art.
Images: Ancient / YKGGG / Earthion
Thu Jul 31 2025
August 1st marks the launch of the second part of the Challenge X Recalbox event, also known as Summer Camps 2025. As a reminder, this friendly competition pits the community of The Challenge against the Recalbox community. Everyone is welcome! Whether you play on an arcade cabinet, with a controller, on a CRT, LCD, or even a handheld device, you can join the fun.
It’s worth noting that this is a “challenge” in name only: players of all skill levels are welcome, from hardcore scorers aiming for the top of the leaderboard to newcomers (like me!) who simply want to discover new games and connect with fellow enthusiasts.
That said, be warned: arcade gaming can quickly become addictive, whether it’s in terms of playtime or hardware… You’ve been warned!
For this second month of Summer Camps 2025, three games have been selected to help determine the winner. You don’t have to play all three – feel free to focus your efforts on your favorite(s).
You have until August 31st at 11:59 PM to submit your best score, achieved on a single credit, for each game you play.
The top 10 scores per game and per community will be used to determine the final score.
And if you manage to complete a game on a single credit, your community will earn 15 bonus points.
As with previous Recalbox challenges this year, rewind, save states, cheats, and autofire (unless part of the original game) are strictly forbidden.
Genre: Action / Platformer
Recalhorn is a side-scrolling platform-adventure game developed by Taito in 1993 for the F3 arcade system, but never officially released. You play as a young hero in a fantasy world filled with strange creatures, enjoying polished graphics, a classic Taito soundtrack, and smooth gameplay featuring jumping, attacking, and exploring. A hidden gem few players have ever tried!
Genre: Shoot’em up (Maniac Shooter / Bullet Hell)
A pioneer of the maniac shooter genre, Batsugun is widely considered the first game to introduce massive bullet curtain patterns on screen. Choose from three pilots with distinct shooting styles, collect power-ups to upgrade your weapons, and survive through intense and spectacular stages. A demanding and thrilling classic, developed by Toaplan and also released on Sega Saturn.
Genre: Action / Versus (Arcade Duel)
A game as simple as it is brilliant! In Penguin-Kun Wars, you face off against an opponent (AI or player) in a fast-paced duel where you must throw balls across a table while dodging those thrown at you.
Each match lasts 60 seconds, and the player with the fewest balls on their side at the end wins. With a cast of animal characters, the game is fun, fast, and ultra-competitive.
To submit your scores, simply head over to the Discord of the community you’re representing and post a screenshot (or photo) of your score, making sure to include:
your username + score + game title
Example: LittleG4M3, 24,300, Batsugun
If you’re representing The Challenge community, share your score via this Discord link.
If you’re representing the Recalbox community, post your score here.
Have fun and good luck!
Feel free to share your sessions, experiences, and tips on Discord...
And most importantly: enjoy yourselves!
Wed Jul 30 2025
With Recalbox version 10, already available for Patreon members, the Nintendo DS is now emulated on the Raspberry Pi 5. A great step forward for all portable console fans. And precisely, a new device is drawing attention from dual-screen enthusiasts: the AYANEO Pocket DS.
Unveiled at the ChinaJoy 2025 event on the Qualcomm Snapdragon booth, the Pocket DS is a flip-style Android handheld designed for retro game lovers and fans of dual-screen setups. AYANEO took inspiration from its Flip DS lineup but this time offers a secondary screen with a decidedly retro style.
The Pocket DS stands out with its two touchscreens:
A 7-inch OLED main display in 16:9, with Full HD resolution (1920x1080), a refresh rate up to 165 Hz, and a maximum brightness of 800 nits. This ensures excellent smoothness and vivid color fidelity.
A 5-inch secondary display in 4:3 (1024x768), featuring 256 PPI and 550 nits brightness. This setup recalls the Nintendo DS while offering much more modern specs.
Both screens are touch-enabled, allow app navigation, and can even be used in single-screen mode to save battery.
In addition to its screens, the Pocket DS features a reinforced design with a CNC-machined shell, ensuring durability. Ergonomically, it includes curved rear grips for better handling. However, the layout of buttons and joysticks might be problematic for long gaming sessions, notably due to the format and the high number of controls.
The model appears larger than a 3DS XL, which may appeal to fans of bigger screens for the best experience with Android games and emulators like PSP. The console will be available in black or yellow.
As of now, AYANEO has not yet announced the price or official release date for the Pocket DS.
Warning: the AYANEO Pocket DS is not compatible with Recalbox.
Tue Jul 29 2025
After a remarkable first appearance at ZEvent 2024, where Fabrice and his guests highlighted the passion for retrogaming in support of a great cause, we’re excited to announce our return for the 2025 edition!
Last year, we shared intense moments and witnessed the strength of our community. Here’s a look at the key figures from our involvement:
To energize the three-day stream, Fabrice introduced donation goals, which boosted interaction and community engagement. Every contribution played a part in this collective success.
Save the dates: ZEvent 2025 will take place from September 5 to 7 in Montpellier, with an opening concert on September 4 at the Zénith.
Just like last year, Recalbox will be taking part in this major Twitch event. Get ready to join us live on our Twitch channel to catch every moment!
Recalbox will be back to:
As always, donations will go to several essential charities, coordinated by the Fondation de France. Your support will directly impact their incredible work:
Don’t miss this unique event where gaming passion meets generosity.
Join the Recalbox team and the retrogaming community from September 5 to 7 live on our Twitch channel.
Be part of three days of games, sharing, and solidarity. Your presence and support will make all the difference. Let’s make ZEvent 2025 a meaningful success for a great cause!
Sun Jul 27 2025
Released in 1996, the Sega Model 3 is a fourth-generation arcade board developed by Sega in collaboration with Lockheed Martin. A true powerhouse for its time, it followed the earlier Model 1 (Virtua Fighter) and Model 2 (Daytona USA), and marked a major turning point with far more realistic 3D graphics, detailed textures, and smooth animation at 60 frames per second.
Thanks to this advanced architecture, iconic titles like Virtua Fighter 3, Scud Race, and Daytona USA 2 were born. Long difficult to emulate properly, Model 3 support — already available on PC — is now a reality on Raspberry Pi 5 with Recalbox, opening the door to a new generation of legendary arcade games on our retrogaming systems.
Daytona USA 2
This support is currently available via version 10, exclusively for our patrons. It's still an experimental version under development, but the first results are very promising — and fully compatible with the upcoming RGB DUAL 2, both on CRT screens and modern monitors.
This means you can now enjoy cult titles like Daytona USA 2, SEGA Rally 2, Virtua Fighter 3, and Scud Race in all their glory. With its ability to render a million polygons, 32 levels of transparency, and an advanced lighting system supporting up to four light sources, the Model 3 pushed technical limits and gave developers a hard time when attempting console ports — especially to the Dreamcast. The board was so powerful for its era, with several hardware improvements (Step 1.5, 2, and 2.1), that it clearly outclassed home consoles.
Testing SEGA Rally 2 on Recalbox V10 with RGB DUAL 2
Today, thanks to ongoing hardware and software advancements, we’re thrilled to finally experience these iconic games, which are an essential part of arcade history, with some of the most popular cabinets ever produced.
If you're testing Model 3, the Recalbox developers would love to hear your feedback on our Discord, especially in the Patron and Patron Alpha channels. The team is actively working to fine-tune emulator resolution, and we’re here to help if you encounter any bugs or issues.
We’d also like to thank Pit64 for his work on this integration, along with Beubeud and digitalLumberjack!
Testing Virtua Fighter 3 on Recalbox V10 with RGB DUAL 2
Testing Scud Race on Recalbox V10 with RGB DUAL 2
Fri Jul 25 2025
Summer means vacations, barbecues… and sometimes lively debates about the subtle art of lighting a grill. Some wait patiently for the charcoal to turn white, while others prefer to press a button on their plancha and hand out advice.
So, while waiting for the coals to be just right, and after introducing you to retro games that smell like summer, we thought a little overview of retro cooking games wouldn’t hurt. Here, things jump, sizzle, fry… and the cooking never fails!
It’s not easy to find retro games that focus 100% on cooking proper. It must be said that with the arrival of touchscreens and mobile games, cooking games became much more popular later on, notably thanks to Cooking Mama on Nintendo DS in 2006, and more recently the very fun Overcooked.
What about our retro games? Food most often appears as bonuses, usually for healing, following a simple rule: the more appetizing it looks, the more life it restores! As for purely cooking games, here are three titles dedicated to the pixelated world of cooking — feel free to add to the list if your retro taste buds bring back memories:
The classic. You play as Peter Pepper, a chef who must assemble giant hamburgers while escaping edible enemies! Sausages, fried eggs, pickles — they all chase you as you stomp buns with your boots. Simple, weird, brilliant.
A gem that stayed in Japan but has a cult following. You run a restaurant at full speed: cutting, cooking, plating, serving. Everything flows in a joyful chaos of mini-games that really test your nerves. A precursor to a lineage of frantic cooking games and a major inspiration for Cook, Serve, Delicious!.
Developed by Taito, this platformer puts you in the chef Cookie’s hat, armed with a frying pan to fight mutant food in a haunted restaurant. Enemies include eggs, shrimp, desserts, and even pots. It’s funny, colorful, and completely crazy. A real old-school pixel stew.
A management game where you play as a fast-food entrepreneur tasked with creating and expanding your restaurant empire. You’ll need to manage menus, staff, pricing, and marketing to outsmart the competition and become the king of burgers. Strategy, economics, and humor blend together in this classic culinary simulation.
A unique Japanese arcade game where you must prepare and serve sushi in a fast-paced environment, carefully following customers’ orders. Fast, colorful, and demanding, Sushi Bar focuses on speed and precision. It offered an immersive culinary experience long before mobile cooking games became a trend.
Even when you’re not cooking, food is everywhere in retro games, often as bonuses. The most iconic of all (forget the mushrooms)? The well-grilled meat that restores your entire health bar.
From giant burgers to haunted kitchens, frantic orders to survival steaks… retro gastronomy lacked neither salt, pixel nor imagination.
And even if cooking techniques vary, one thing is sure: in front of the screen or the embers, nothing beats sharing it with friends. 😉
Fri Jul 25 2025
Remember: last January, we already talked on the blog about a rumor around a LEGO Game Boy set. It's now official!
After years of rumors and fan creations, it’s confirmed: LEGO will launch on October 1, 2025 a faithful reproduction of the iconic Nintendo Game Boy, priced at €59.99. Listed under number 72046, this new piece from the LEGO x Nintendo Super Mario collection was unveiled on the brand’s official store, sparking enthusiasm among retrogaming and building fans alike.
Composed of 421 pieces, the set allows you to recreate a classic gray Game Boy, with its green monochrome screen, directional pad, and famous A/B buttons. Two iconic cartridges are included:
Each cartridge can be inserted at the back of the console, and the set also includes printed inserts to slide into the screen, depicting scenes from these cult games. No mechanisms or cranks here: it’s a static but carefully designed display, made for collectors as well as nostalgic fans.
The site BrickFanatics even published a side-by-side comparison with a real Game Boy: the dimensions are almost identical, and the attention to detail is impressive.
This new set continues the ongoing collaboration between LEGO and Nintendo, already marked by tributes to Super Mario, Donkey Kong, and the NES. But this time, a true icon of portable video gaming officially joins the LEGO universe.
If you love creations like this, don’t miss our article dedicated to the amazing LEGO arcade cabinet, another successful homage to video game history:
LEGO Arcade Cabinet for Retrogaming Fans
With this LEGO Game Boy set, LEGO and Nintendo offer retrogaming enthusiasts and brick lovers a unique piece, blending nostalgia and a true pop culture icon. Faithful to the original while adding a playful touch, this creation is already shaping up to be a must-have in 2025. Whether you’re a collector, a Nintendo fan, or simply curious, get ready to rediscover a video game icon in a whole new way…
Thu Jul 24 2025
Although the official back-to-school season is not until September, Fabrice is already back: live streams have resumed on our Twitch channel since Tuesday, July 22!
Are you passionate about retrogaming, curious to (re)discover classic games, or just looking for a good time? Look no further: the schedule remains unchanged, continuing what you love:
Monday at 9 PM – Retro Gaming News
100% retrogaming news: new releases, projects to follow, launches, and weekly favorites.
Tuesday at 9 PM – The gaming press from our childhood!
A nostalgic look back at legendary magazines like Joystick, Player One, Console+, and many more.
Browsing, memories, debates… all interspersed with gameplay of the games discussed.
Wednesday at 9 PM – Your retrogaming gems!
Spotlight on forgotten, lesser-known, or cult games. A true video game treasure hunt drawn directly from your library, based on your recommendations.
Thursday at 9 PM – Neo-retro games special!
Discover today’s games that pay tribute to the classics of yesterday.
Saturday at 10 AM – Live FAQ
A special show to answer all your technical questions about Recalbox.
And if you wish, you can even join Fab2Ris live via our Discord to participate.
Sunday at 10 AM – Live FAQ
Same format as the day before, for the early risers on Sunday.
Sunday at 9 PM – Pop Culture!
A broadcast or discussion around pop culture: video games, movies, series, shows… everything we love sharing with you to end the week on a high note.
👉 All streams can be followed on our Twitch channel, and reruns are available a few days later on our YouTube channel.
Recalbox is much more than a retrogaming system: it’s a lively community, regular events, and a lot of shared passion.
The latest Retro Gaming News episode from four weeks ago to get you back in the groove:
Sat Jul 19 2025
The case is shaking the retrogaming community: an Italian YouTuber who specializes in testing retro-style Android-based consoles is facing three years in prison. His crime? Simply showing Chinese consoles with preinstalled ROMs in his videos—without ever sharing or distributing the files himself.
The content creator, whose name is not disclosed in most articles for legal reasons, is known for reviewing handheld consoles such as Anbernic, Powkiddy, or Retroid Pocket. These devices are popular among retro gaming fans because they emulate many classic systems. The catch? Many of these consoles come with preloaded games—often without proper licensing.
In his videos, the YouTuber simply unboxes the consoles, shows their interface, and launches a few games to demonstrate how they work. These are typical YouTube videos, similar to what many other creators in the scene regularly post.
Yet it was the mere act of showing these games on screen that led the Italian justice system to open a criminal case. According to sources, authorities claim the creator “broadcasted” copyrighted content. This isn’t a case of active piracy or selling illegal hardware—it’s about showing consoles that include ROMs, even if he didn’t create or distribute them.
The prosecutor is seeking a three-year prison sentence. It’s a shocking decision, especially given how blurry the line is between product review and promoting piracy.
This situation raises major concerns for content creators in the retro gaming space. Should games now be blurred out during tests? Is it still safe to show menus from consoles sold “as is” on the market? Who bears responsibility—the reviewer, the seller, or the manufacturer?
According to many observers, this case could set a legal precedent in Europe, potentially reshaping how retro console reviews are handled online. The retrogaming community fears a disproportionate criminalization of a widely accepted and often informative practice.
Image: Once Were Nerd via Kotaku
Thu Jul 17 2025
In November 2023, Nintendo surprised fans by announcing a live-action movie adaptation of The Legend of Zelda. Since then, one burning question has been on everyone's mind: who will play Link and Zelda on the big screen? After months of speculation, the mystery has finally been solved.
It’s now official: Link will be played by British actor Walker Scobell, best known for his lead role in the Percy Jackson series on Disney+. At just 15 years old, Scobell steps into the boots of the iconic silent hero in the green tunic. Despite his young age, he's already shown his ability to handle roles that blend action and emotion—two key ingredients for a believable Link.
By his side, Princess Zelda will be portrayed by American actress Milley Alcock, who rose to fame in House of the Dragon as young Rhaenyra Targaryen. Her screen presence and performance appear to have convinced the producers that she can embody a strong, complex, and regal Zelda.
This major project is co-produced by Nintendo and Sony Pictures, with Shigeru Miyamoto himself serving as a producer. Directing the film is Wes Ball, known for The Maze Runner trilogy and more recently Kingdom of the Planet of the Apes. Ball has already promised an “epic and heartfelt” adventure that will stay true to the game’s universe while offering a new cinematic dimension.
While many details are still under wraps (no news yet on supporting characters, Ganon, or the timeline chosen), expectations are sky-high. The Legend of Zelda is one of Nintendo’s most beloved franchises, and every creative decision will be scrutinized by millions of fans worldwide.
The film will hit theaters on May 7, 2027, as confirmed by Shigeru Miyamoto himself. Originally scheduled for March, the release was pushed back a few weeks to allow more time for production. After the huge success of the Super Mario Bros. movie in 2023, Nintendo seems committed to building its cinematic universe. And Zelda might just be its most ambitious project yet.
🎮 While waiting for the movie, why not (re)discover the greatest Zelda classics on Recalbox? From the NES to the Game Boy Advance and even the GameCube, Link is ready to take you on another retro adventure!
Wed Jul 16 2025
Remember: back in February, we talked on the blog about the 8BitDo Ultimate 2, a refined version of the brand's popular Ultimate controller. Today, 8BitDo is back with an update of a model well known to retro gaming enthusiasts: the 8BitDo Pro 3.
This new version doesn’t reinvent the wheel, but instead fine-tunes the formula with more precision, more comfort, and a few clever ideas for multiplatform gamers.
The Pro 3 retains the well-known ergonomics of the Pro 2: a comfortable controller with a symmetrical layout reminiscent of the DualShock, featuring vertically aligned analog sticks. It comes in three retro-inspired colorways (G Classic, Retro Gray, and a GameCube-style purple), staying true to 8BitDo’s blend of nostalgia and modern design.
The biggest upgrade lies under the hood: the Pro 3 now uses TMR magnetic sticks, which operate without physical contact. This means no mechanical wear, consistent precision even after hundreds of hours of gameplay, and improved energy efficiency.
The triggers use Hall Effect technology, which detects input through a magnetic field. This avoids accidental clicks and provides smoother, more accurate response. You can also choose between linear travel (ideal for racing games) or a quick click (perfect for FPS and retro games).
Another new feature: the stick tops are swappable, and 8BitDo includes a ball-top option inspired by arcade joysticks. This lets you customize the feel depending on your playstyle — a nice touch for fans of 2D or fighting games. That said, I’m curious to see how it handles in real use, since arcade players often grip sticks by the shaft, not the ball.
The ABXY buttons are magnetic and interchangeable, allowing you to switch between Nintendo and Xbox layouts depending on your setup. The back features the familiar rear paddles, perfect for mapping jump, dodge, or turbo, plus two extra L4/R4 buttons on the front.
Naturally, and as is now standard across 8BitDo’s range, every button and stick can be fully remapped using 8BitDo Ultimate Software V2 (mapping, macros, sensitivity, etc.).
Just like the Ultimate 2, the Pro 3 includes a charging dock that also stores the 2.4GHz wireless dongle and automatically reconnects the controller as soon as you pick it up — for maximum convenience and comfort.
Bluetooth, USB, 2.4GHz dongle… The Pro 3 supports most modern platforms (Switch, Android, iOS, PC, SteamOS…). Given that other 8BitDo devices with similar connectivity work great with Recalbox, this one should be no exception — perfect for smooth arcade and retro console sessions.
Whether it’s on the tech or design side, 8BitDo has successfully refreshed one of its flagship controllers. The brand is now clearly recognized for the build quality of its peripherals. Bonus points for a polished, customizable look, sure to appeal to retro gamers who appreciate fine details.
But all these upgrades come at a price: the controller retails for €69.99, putting it on par with official controllers for current-gen consoles. That’s a pricing strategy 8BitDo had mostly avoided until now — but it seems the brand is confidently establishing its reputation.
Time will tell if the gamble pays off, but based on the quality of previous models, the Pro 3 could well become 8BitDo’s new reference controller — for gamers willing to open their wallets for something truly well-crafted.
The 8BitDo is available on the Recalbox store at this link.
Sun Jul 13 2025
Over the past few days, retrogaming fans have seen several updates and videos circulating about Paprium, the homebrew game developed for the Sega Mega Drive. While much of the community is already familiar with the case, a quick recap is in order for those who haven’t followed the many twists and turns of WaterMelon’s ambitious project.
When it comes to beat'em ups on retro consoles, few projects have sparked as much discussion as Paprium. Announced with great fanfare in 2012 by the studio WaterMelon, the game promised a groundbreaking experience on the Mega Drive, featuring impressive visuals, a custom chip dubbed DATENMEISTER, and technical ambitions rarely seen on the platform. But behind the promise lies a long, chaotic, and still highly controversial story.
Codenamed “Project Y,” Paprium was born in the post-Pier Solar euphoria — a well-received homebrew RPG by the same team. Pre-orders opened in 2017, gameplay videos made waves, and retro fans lined up. But then the delays began piling up. The studio cited production issues, PayPal account freezes, and missing components… but remained vague and frequently silent.
It wasn’t until December 2020 that some backers finally received their copies. But not everyone was so lucky: a large number of orders were never fulfilled. Worse still, some users reported that the cartridge could crash — or even damage — their console. The DATENMEISTER chip, intended to give the Mega Drive a boost, turned out to be unstable on certain hardware revisions.
In 2021, and against all expectations, Paprium returned with a new Kickstarter campaign, this time to fund ports on PS4, Switch, Steam, and Dreamcast. Nearly €900,000 was raised. But as of today, none of these versions have been delivered. Frustrated backers have grown impatient, and communication remains almost nonexistent. Some have now gathered on the website papriumcase.com in an attempt to seek justice or refunds.
A Time Extension article provides more detail on these actions:
👉 Campaign To Secure Refunds For Paprium Kickstarter Goes Live
In July 2025, a new twist: the Mega Drive ROM of the game leaked online. Hackers quickly adapted it to run via RetroArch, thanks to a modified Genesis Plus GX core. For backers who felt betrayed, this was a form of revenge. For others, it’s a sad symbol of what Paprium could have been — even though, officially, the project is still under development.
To learn more about this development, check out the article from Megaforce Magazine.
Paprium remains a curious case. Visually stunning, technically bold, but plagued by poor management and a complete lack of transparency. In the world of crowdfunding, it’s a reminder that ambition alone isn’t enough — trust, communication, and honoring commitments are just as important.
Sun Jul 13 2025
WipEout, the iconic PlayStation 1 franchise, made its mark with its avant-garde approach in many respects: soundtrack, graphics, polished gameplay, and the most dedicated fans will also remember the lore that justified the locations and teams (For those who doubt it, I invite you to check out this image).
Three games were released on PS1: WipEout, WipEout 2097, and Wip3out. PlayStation continued to ride the wave of its anti-gravity racing game until 2012 with WipEout 2048 on PS Vita, although in 2017 we got the WipEout Omega Collection which gathered and “remastered” the last three games in the series.
Since then, complete silence. The dissolution of Psygnosis in 2012 (previously renamed Studio Liverpool) has left little room for any ongoing project for now. Players have therefore turned to other franchises, more or less successful, such as Redout.
For now, SONY keeps the ships in the garage
That was before the arrival of a game on the Xbox Store early this year, called Anti-Gravity Racing WipEout. You have probably heard little or nothing about it, and for good reason: there was very little communication about this game...
Tested recently by Digital Foundry (see the video below), the game was brought to the community’s attention — and it’s safe to say it wasn’t for praise. So much so that the game was removed from the store just a few hours later.
Here are the main points from Digital Foundry’s analysis:
Testers say:
“Yes, WipEout is available on Xbox, but this is not the right way to enjoy it. It feels like a generic emulation experience and all changes made are downgrades.”
Another point: right from the start of the game, something seems off, as highlighted by laportedesjeux.fr:
“The shock comes with a stunning CGI intro, faithfully reproducing the original WipEout intro with a modern look. The problem? This intro is a work by Benjamin Brosdau dating from 2021! Did he give his consent? Mystery… And the music, with its licensed tracks, strangely recalls that of the PlayStation version.”
Indeed, beyond the technical flaws, an essential question hangs over this port: intellectual property rights. The WipEout franchise belongs to Sony, which holds exclusive rights since the series’ creation.
However, this port:
Players were refunded their purchase. For those wishing to rediscover WipEout, they will need to turn to legitimate versions like the WipEout Omega Collection on PlayStation, or legal port projects like the Phantom Edition on PC, which enhance the experience while respecting rights.